For a website to be deemed responsive, it should be easy to use and navigate by site visitors on all key devices, from PC and Macs, (with all key web browsers – Mozilla, Chrome, etc.) to mobile and tablet users.
Tools for Checking The Responsiveness of Your Site
Here’s a list of the most widely used tools that you can use to check the responsiveness of your website. Most of these tools are free and available online.
This free web tool allows you to put in the web address of your website page, it will then display your web page's responsiveness on several devices.
2. Google Resizer
Google Resizer enables users to input a website link and examine a website through mobile and desktop.
3. Browser Stack
This website testing tool is among the most potent and reliable assessment tools available. The premium software provides services for testing over a thousand desktop and mobile devices.
4. CrossBrowser Testing
CrossBrowser Testing has features to operate on upwards of 1,500 platforms and gadgets capable of testing your website design. It has everything you need on an interface that lets you run simultaneous website testing, graphically analyze images, scroll and engage with a web page on mobile datasets, and troubleshoot your program offsite.
Ghostlab involves testing your webpage across many browsers and operating systems at the same time. Begin screening solely on a single gadget or internet browser, and your activities are replicated throughout others.
Why is it Necessary for Websites to be Responsive?
A responsive website aims to eliminate the need for needless scaling and swiping on web pages that are not mobile-friendly.
A responsive website delivers many benefits to your business
More clients you can approach by using electronic gadgets.
Improve conversion rates
All of your algorithms, monitoring, and documenting can be done in one location.
Reduction in time and costs for managing your site’s content
Keep pace with the demands and stay ahead of your competitors. Even so, most of the websites on the market are not yet device-oriented.